Updated on 2026-08-14
This commit is contained in:
parent
fc79f77e3c
commit
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2 changed files with 530 additions and 0 deletions
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@ -287,6 +287,27 @@ fun SelectorButton(text: String, onClick: () -> Unit, modifier: Modifier = Modif
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}
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// endregion Other
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// region Other HoldToConfirmButton
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@Composable
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fun HoldToConfirmButton(
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text: String,
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hintText: String,
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onConfirm: () -> Unit,
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modifier: Modifier = Modifier,
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enabled: Boolean = true,
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isLoading: Boolean = false,
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) {
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TangemHoldToConfirmButton(
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text = text,
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hintText = hintText,
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onConfirm = onConfirm,
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modifier = modifier,
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enabled = enabled,
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isLoading = isLoading,
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)
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}
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// endregion Other
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// region Preview
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@Composable
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private fun PrimaryButtonSample() {
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@ -0,0 +1,509 @@
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package com.tangem.core.ui.components.buttons.common
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import androidx.compose.animation.core.Animatable
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import androidx.compose.animation.core.AnimationEndReason
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import androidx.compose.animation.core.CubicBezierEasing
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import androidx.compose.animation.core.FastOutSlowInEasing
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import androidx.compose.animation.core.LinearEasing
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import androidx.compose.animation.core.Spring.DampingRatioLowBouncy
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import androidx.compose.animation.core.Spring.StiffnessLow
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import androidx.compose.animation.core.spring
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import androidx.compose.animation.core.tween
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import androidx.compose.foundation.background
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import androidx.compose.foundation.gestures.awaitEachGesture
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import androidx.compose.foundation.gestures.awaitFirstDown
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import androidx.compose.foundation.gestures.waitForUpOrCancellation
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.height
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import androidx.compose.foundation.layout.heightIn
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.size
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import androidx.compose.material3.ButtonColors
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import androidx.compose.material3.CircularProgressIndicator
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import androidx.compose.material3.Surface
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.DisposableEffect
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import androidx.compose.runtime.Immutable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.Stable
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.rememberCoroutineScope
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.clip
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import androidx.compose.ui.draw.drawBehind
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import androidx.compose.ui.geometry.Offset
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import androidx.compose.ui.geometry.Size
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.Shape
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.input.pointer.pointerInput
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.text.TextStyle
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import androidx.compose.ui.text.style.TextAlign
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import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.tooling.preview.Preview
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import androidx.compose.ui.unit.dp
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import com.tangem.core.ui.components.TextButton
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import com.tangem.core.ui.haptic.HapticManager
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import com.tangem.core.ui.haptic.TangemHapticEffect
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import com.tangem.core.ui.res.LocalHapticManager
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import com.tangem.core.ui.res.TangemTheme
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import com.tangem.core.ui.res.TangemThemePreview
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import kotlin.coroutines.coroutineContext
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Job
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.isActive
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import kotlinx.coroutines.launch
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private const val HOLD_DURATION_MS = 1500L
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private const val SCALE_DOWN_DURATION_MS = 1200
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private const val SCALE_RESTORE_DURATION_MS = 300
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private const val PRESSED_SCALE = 0.95f
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private const val DEFAULT_SCALE = 1f
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private const val SHAKE_AMPLITUDE_DP = 5f
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private const val SHAKE_DURATION_MS = 120
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private const val FADE_DURATION_MS = 150
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private const val BOUNCE_VELOCITY_MULTIPLIER = 1.25f
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private const val HAPTIC_INITIAL_INTERVAL_MS = 200L
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private const val HAPTIC_MIN_INTERVAL_MS = 30L
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private const val HAPTIC_HEARTBEAT_INTERVAL_MS = 100L
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// Easing: smooth acceleration, gradually picking up speed
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private val AccelerateEasing = CubicBezierEasing(
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a = 0.5f,
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b = 0f,
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c = 0.8f,
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d = 0.3f,
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)
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@Composable
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internal fun TangemHoldToConfirmButton(
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text: String,
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hintText: String,
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onConfirm: () -> Unit,
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modifier: Modifier = Modifier,
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enabled: Boolean = true,
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isLoading: Boolean = false,
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colors: ButtonColors = TangemButtonsDefaults.primaryButtonColors,
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size: TangemButtonSize = TangemButtonSize.Default,
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textStyle: TextStyle = TangemTheme.typography.button,
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shape: Shape = size.toShape(),
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) {
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val coroutineScope = rememberCoroutineScope()
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val state = rememberHoldToConfirmState()
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val hapticManager = LocalHapticManager.current
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// Reset state when loading transitions from true to false (e.g., after error) to allow retry
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var isPreviousLoading by remember { mutableStateOf(isLoading) }
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LaunchedEffect(isLoading) {
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if (isPreviousLoading && !isLoading && state.isConfirmed) {
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// Fade out loading
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state.textAlpha.animateTo(
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targetValue = 0f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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// Reset state
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state.reset()
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state.resetAnimations()
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// Fade in text
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state.textAlpha.animateTo(
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targetValue = 1f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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}
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isPreviousLoading = isLoading
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}
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val fillColor = TangemTheme.colors.icon.inactive.copy(alpha = 0.15f)
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val buttonHeight = size.toHeightDp()
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val contentPadding = size.toContentPadding(icon = TangemButtonIconPosition.None)
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val containerColor = if (enabled) colors.containerColor else colors.disabledContainerColor
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val contentColor = if (enabled) colors.contentColor else colors.disabledContentColor
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val shakeAmplitudePx = with(LocalDensity.current) { SHAKE_AMPLITUDE_DP.dp.toPx() }
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val shouldShowProgress = state.isProgressVisible || isLoading
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Surface(
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modifier = modifier
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.heightIn(min = buttonHeight)
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.graphicsLayer {
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scaleX = state.scaleProgress.value
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scaleY = state.scaleProgress.value
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}
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.holdToConfirmGestures(
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enabled = enabled,
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state = state,
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coroutineScope = coroutineScope,
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config = HoldToConfirmGestureConfig(
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shakeAmplitudePx = shakeAmplitudePx,
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hapticManager = hapticManager,
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onConfirm = onConfirm,
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),
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),
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shape = shape,
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color = containerColor,
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) {
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HoldToConfirmButtonContent(
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modifier = Modifier
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.fillMaxWidth()
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.heightIn(min = buttonHeight)
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.clip(shape),
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contentPadding = contentPadding,
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state = state,
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shouldShowProgress = shouldShowProgress,
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textConfig = HoldToConfirmTextConfig(
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text = text,
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hintText = hintText,
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style = textStyle,
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),
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color = HoldToConfirmButtonColor(
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fillColor = fillColor,
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contentColor = contentColor,
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),
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)
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}
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}
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@Stable
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private class HoldToConfirmState {
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val fillProgress = Animatable(0f)
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val scaleProgress = Animatable(DEFAULT_SCALE)
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val shakeOffset = Animatable(0f)
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val textAlpha = Animatable(1f)
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var isProgressVisible by mutableStateOf(false)
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var isConfirmed by mutableStateOf(false)
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var isHintVisible by mutableStateOf(false)
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var hintTimerJob: Job? = null
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fun reset() {
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hintTimerJob?.cancel()
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hintTimerJob = null
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isProgressVisible = false
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isConfirmed = false
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isHintVisible = false
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}
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suspend fun resetAnimations() {
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fillProgress.snapTo(0f)
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scaleProgress.snapTo(DEFAULT_SCALE)
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shakeOffset.snapTo(0f)
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}
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}
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@Immutable
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private class HoldToConfirmButtonColor(
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val fillColor: Color,
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val contentColor: Color,
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)
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@Immutable
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private class HoldToConfirmTextConfig(
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val text: String,
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val hintText: String,
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val style: TextStyle,
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)
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@Immutable
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private class HoldToConfirmGestureConfig(
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val shakeAmplitudePx: Float,
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val hapticManager: HapticManager,
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val onConfirm: () -> Unit,
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)
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private suspend fun Animatable<Float, *>.shake(amplitude: Float) {
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animateTo(
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targetValue = -amplitude,
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animationSpec = tween(durationMillis = SHAKE_DURATION_MS, easing = FastOutSlowInEasing),
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)
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animateTo(
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targetValue = amplitude,
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animationSpec = tween(durationMillis = SHAKE_DURATION_MS, easing = FastOutSlowInEasing),
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)
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animateTo(
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targetValue = 0f,
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animationSpec = tween(durationMillis = SHAKE_DURATION_MS, easing = FastOutSlowInEasing),
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)
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}
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@Composable
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private fun rememberHoldToConfirmState(): HoldToConfirmState {
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val state = remember { HoldToConfirmState() }
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DisposableEffect(Unit) {
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onDispose { state.hintTimerJob?.cancel() }
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}
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return state
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}
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private fun Modifier.holdToConfirmGestures(
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enabled: Boolean,
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state: HoldToConfirmState,
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coroutineScope: CoroutineScope,
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config: HoldToConfirmGestureConfig,
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): Modifier = pointerInput(enabled, state.isConfirmed) {
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if (!enabled || state.isConfirmed) return@pointerInput
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awaitEachGesture {
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awaitFirstDown(requireUnconsumed = false)
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val scaleJob = coroutineScope.launch {
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state.scaleProgress.animateTo(
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targetValue = PRESSED_SCALE,
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animationSpec = tween(durationMillis = SCALE_DOWN_DURATION_MS, easing = LinearEasing),
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)
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}
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val hapticJob = coroutineScope.launch {
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performAcceleratingHapticFeedback(config.hapticManager, state)
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}
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val fillJob = coroutineScope.launch {
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val result = state.fillProgress.animateTo(
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targetValue = 1f,
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animationSpec = tween(durationMillis = HOLD_DURATION_MS.toInt(), easing = AccelerateEasing),
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)
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if (result.endReason == AnimationEndReason.Finished) {
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state.isConfirmed = true
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state.isProgressVisible = true
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// Soft heartbeat on success
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performSuccessHapticFeedback(config.hapticManager)
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state.scaleProgress.animateTo(
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targetValue = DEFAULT_SCALE,
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animationSpec = tween(durationMillis = SCALE_RESTORE_DURATION_MS, easing = FastOutSlowInEasing),
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)
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config.onConfirm()
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}
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}
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waitForUpOrCancellation()
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scaleJob.cancel()
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fillJob.cancel()
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hapticJob.cancel()
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coroutineScope.launch {
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handleReleaseAnimation(state, config)
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}
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}
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}
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/**
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* Performs accelerating haptic feedback during hold gesture.
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* Starts with slow ticks and accelerates as progress increases.
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*/
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private suspend fun performAcceleratingHapticFeedback(hapticManager: HapticManager, state: HoldToConfirmState) {
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val maxInterval = HAPTIC_INITIAL_INTERVAL_MS
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val minInterval = HAPTIC_MIN_INTERVAL_MS
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while (coroutineContext.isActive && !state.isConfirmed) {
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val progress = state.fillProgress.value
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// Exponential decrease: interval decreases faster as progress increases
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val interval = (maxInterval * (1f - progress * progress) + minInterval).toLong()
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hapticManager.perform(TangemHapticEffect.View.SegmentTick)
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delay(interval)
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}
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}
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/**
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* Performs strong heartbeat haptic feedback on release (two heavy clicks).
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*/
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private suspend fun performReleaseHapticFeedback(hapticManager: HapticManager) {
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hapticManager.perform(TangemHapticEffect.OneTime.HeavyClick)
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delay(HAPTIC_HEARTBEAT_INTERVAL_MS)
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hapticManager.perform(TangemHapticEffect.OneTime.HeavyClick)
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}
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/**
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* Performs soft heartbeat haptic feedback on success (two light clicks).
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*/
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private suspend fun performSuccessHapticFeedback(hapticManager: HapticManager) {
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hapticManager.perform(TangemHapticEffect.OneTime.Click)
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delay(HAPTIC_HEARTBEAT_INTERVAL_MS)
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hapticManager.perform(TangemHapticEffect.OneTime.Click)
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}
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private suspend fun CoroutineScope.handleReleaseAnimation(
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state: HoldToConfirmState,
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config: HoldToConfirmGestureConfig,
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) {
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if (state.isConfirmed) return
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// Strong heartbeat on release (two heavy clicks)
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performReleaseHapticFeedback(config.hapticManager)
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state.fillProgress.snapTo(0f)
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val pressAmount = (DEFAULT_SCALE - state.scaleProgress.value) / (DEFAULT_SCALE - PRESSED_SCALE)
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val bounceVelocity = pressAmount * BOUNCE_VELOCITY_MULTIPLIER
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state.scaleProgress.animateTo(
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targetValue = DEFAULT_SCALE,
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animationSpec = spring(dampingRatio = DampingRatioLowBouncy, stiffness = StiffnessLow),
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initialVelocity = bounceVelocity,
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)
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if (state.isHintVisible) {
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state.hintTimerJob?.cancel()
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state.shakeOffset.shake(config.shakeAmplitudePx)
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} else {
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state.textAlpha.animateTo(
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targetValue = 0f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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state.isHintVisible = true
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launch {
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state.textAlpha.animateTo(
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targetValue = 1f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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}
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state.shakeOffset.shake(config.shakeAmplitudePx)
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}
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state.hintTimerJob = launch {
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delay(HOLD_DURATION_MS)
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state.textAlpha.animateTo(
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targetValue = 0f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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state.isHintVisible = false
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state.textAlpha.animateTo(
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targetValue = 1f,
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animationSpec = tween(durationMillis = FADE_DURATION_MS),
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)
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}
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}
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@Composable
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private fun HoldToConfirmButtonContent(
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state: HoldToConfirmState,
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shouldShowProgress: Boolean,
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contentPadding: PaddingValues,
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textConfig: HoldToConfirmTextConfig,
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color: HoldToConfirmButtonColor,
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modifier: Modifier = Modifier,
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) {
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Box(
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modifier = modifier
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.drawBehind {
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if (state.fillProgress.value > 0f && !shouldShowProgress) {
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drawRect(
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color = color.fillColor,
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topLeft = Offset.Zero,
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size = Size(
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width = this.size.width * state.fillProgress.value,
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height = this.size.height,
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),
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)
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}
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}
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.padding(contentPadding),
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contentAlignment = Alignment.Center,
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) {
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if (shouldShowProgress) {
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CircularProgressIndicator(
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modifier = Modifier
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.size(TangemTheme.dimens.size24)
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.graphicsLayer { alpha = state.textAlpha.value },
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color = color.contentColor,
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strokeWidth = TangemTheme.dimens.spacing2,
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)
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} else {
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Text(
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modifier = Modifier.graphicsLayer {
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translationX = state.shakeOffset.value
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alpha = state.textAlpha.value
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},
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text = if (state.isHintVisible) textConfig.hintText else textConfig.text,
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style = textConfig.style,
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color = color.contentColor,
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textAlign = TextAlign.Center,
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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}
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}
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}
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// region Preview
|
||||
@Preview(showBackground = true)
|
||||
@Composable
|
||||
private fun HoldToConfirmButtonPreview() {
|
||||
TangemThemePreview {
|
||||
var isLoading by remember { mutableStateOf(false) }
|
||||
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.background(TangemTheme.colors.background.primary)
|
||||
.padding(TangemTheme.dimens.spacing16),
|
||||
) {
|
||||
TangemHoldToConfirmButton(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
text = "Hold to Send",
|
||||
hintText = "Tap and hold",
|
||||
isLoading = isLoading,
|
||||
onConfirm = { isLoading = true },
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(TangemTheme.dimens.spacing16))
|
||||
|
||||
TextButton(
|
||||
text = "Reset (simulate error)",
|
||||
onClick = { isLoading = false },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
|
||||
Spacer(modifier = Modifier.height(TangemTheme.dimens.spacing8))
|
||||
|
||||
Text(
|
||||
text = "isLoading: $isLoading",
|
||||
style = TangemTheme.typography.caption2,
|
||||
color = TangemTheme.colors.text.secondary,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Preview(showBackground = true)
|
||||
@Composable
|
||||
private fun HoldToConfirmButtonDisabledPreview() {
|
||||
TangemThemePreview {
|
||||
TangemHoldToConfirmButton(
|
||||
text = "Hold to Send",
|
||||
hintText = "Tap and hold",
|
||||
onConfirm = {},
|
||||
enabled = false,
|
||||
)
|
||||
}
|
||||
}
|
||||
// endregion
|
||||
Loading…
Add table
Add a link
Reference in a new issue