Updated on 2026-08-14

This commit is contained in:
Tangem 2026-06-08 14:31:40 +03:00
parent 8683516c59
commit c81ba95db0
17 changed files with 827 additions and 10 deletions

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@ -71,6 +71,12 @@ When the user asks to **port** an iOS test to Android:
strings inside `step(...)`.
- **Each click is its own** `step("Click on '$x' button")`. Combining clicks into one step hides which
click failed in the Allure report.
- **Every scenario call in the test body is wrapped in its own `step("…")`**, even though the scenario
itself contains inner `step(...)`s — the outer step names the flow in the Allure tree, the inner ones
detail it (nested steps are expected). `step(...)` (Allure) is callable anywhere, including inside
scenario extension functions; only `flakySafely` is restricted to the `TestCase` body. Caveat: don't
wrap a *mutating* scenario (e.g. one that long-clicks to sign+send) in `flakySafely` — a retry would
re-fire the action; rely on the assertion's own built-in retry instead.
- **Step naming**: `Click on 'X' button` (not "Tap X"); `Assert <thing> is displayed` / `is not displayed`.
Reviewers reject `is visible`, `does not exist`, `Check X visible` — the convention is **`is displayed` /
`is not displayed`** even though older tests in the file may still use the old phrasing (don't copy it).

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@ -102,6 +102,45 @@ to a screen via `router::pop` does NOT re-fetch. A test that switches WireMock s
action and the assertion MUST explicitly trigger a refresh on the now-frontmost screen — otherwise the
stale in-memory data wins.
## Terminal screen never reaches Compose-idle: self-feeding `StateFlow` loop
A screen whose model writes a fresh state back into the same `StateFlow` it observes will recompose
forever, so **any** Compose/Espresso assertion on it times out with `ComposeNotIdleException`
(`autoAdvance=true`) or `AppNotIdleException` "last message = DispatchedContinuation target=Handler"
(`autoAdvance=false`). The classic shape (hit on the send-v2 `ConfirmSuccess` screen, [REDACTED_TASK_KEY]):
```kotlin
combine(uiState, currentRoute)
.onEach { (state, _) -> callback.onResult(state.copy(navigationUM = NavigationUM.Content(onClick = { … }))) }
// callback writes back into uiState → emits again → onEach again → ∞
```
`NavigationUM.Content` is a `data class` whose fields are **lambdas**, recreated every pass → `equals`
is always false → `StateFlow` never dedups → unthrottled loop. No test-side workaround helps (it's an
app loop): not `flakySafely`, not longer timeouts, not mocking external sources, not UiAutomator
(touching the window mid-async-signing aborts the send). **Fix is app-side** — emit once (guard the
`filter`/`distinctUntilChanged` so the self-induced field is ignored). If you see `ComposeNotIdle` on a
*static-looking* success/result screen, suspect this before blaming background polling.
## Animation-gated content via `delay()` never appears under the test clock
Compose UI tests run inside `runTest`**virtual time**. A `LaunchedEffect { delay(600); visible = true }`
that gates the screen body behind `AnimatedVisibility(visible)` will *never* reveal it once the
composition is otherwise idle: `waitForIdle` sees no pending frame-clock awaiters, so it stops without
advancing the virtual clock to the delay's deadline. The body stays empty (you see only the parent
chrome, e.g. a top-bar close icon), the `testTag` is absent, and `assertIsDisplayed` fails as
"not displayed" — **after** burning the full wall-clock timeout. `flakySafely(LONG)` does NOT help:
it retries in wall-clock time while virtual time stays frozen.
Distinguish from the loop trap above: a `delay`-gate gives a clean `AssertionError: … not displayed`
(idle is reached, node just isn't there); the loop gives a `ComposeNotIdle`/`AppNotIdle` timeout.
Fixes: (a) app-side — drop the pre-`delay`, let the enter transition (`slideIn`/`fadeIn`) play on the
frame clock (which `autoAdvance` *does* pump); or (b) put the asserted `testTag` on a node **outside**
the `AnimatedVisibility` so the container exists from frame 0. A plain coroutine `delay` is not a
frame-clock awaiter, so advancing frames won't fire it — only `advanceTimeBy` (with `autoAdvance=false`)
would, which is fragile. Prefer the app-side fix.
## Hot wallet imports with access code
- `openMainScreenWithExistingHotWallet(seedPhrase, accessCode: String = "")` in `BaseScenarios.kt`