# Forgejo Actions runner (APK builds) Run this **on the roomy server** (where Forgejo lives / where there's disk for the ~3–4 GB Android SDK), **not** on the app host — the Android build needs several GB of scratch space that the small app host doesn't have. ## Deploy 1. Copy this `runner/` directory to the roomy server (or clone the repo there). 2. In Forgejo → `Beartaria/CampgroundTickets` → **Settings → Actions → Runners → Create new runner**, copy the **registration token**. 3. Create `.env` from the example and fill it in: ```bash cp .env.example .env # REGISTRATION_TOKEN= # DOCKER_GID= ``` 4. Start it: ```bash mkdir -p data && sudo chown -R 1000:1000 data docker compose up -d docker compose logs -f # expect "declared successfully" then "poller launched" ``` The runner advertises the `docker` label; the build workflow (`.forgejo/workflows/build-apk.yml`) runs jobs in a `node:22-bookworm` container and installs the Android SDK itself. ## Build an APK 1. One-time: generate a keystore with `../scripts/gen-keystore.sh` and add the four `ANDROID_*` secrets to the repo (see the main README → *APK builds*). 2. Push a tag: `git tag v0.1.0 && git push origin v0.1.0`. 3. The runner builds `camp-scan-v0.1.0.apk` and attaches it to a Forgejo release; Obtainium picks it up. ## Notes - The runner I initially registered on the app host has been removed. If Forgejo still lists an **offline** `camptickets-runner`, delete it from *Settings → Actions → Runners*. - `DOCKER_GID` must match the roomy server's docker socket group, or the runner can't reach the Docker daemon.